

Robert: Games with Gold should suit us perfect. With Vermintide being on the Games with Gold program for December 2017, how do you feel about the timing and do you believe the game is a good fit for the program?
#WARHAMMER VERMINTIDE XBOX ONE METACRITIC PC#
One thing that one might not think about is that with the XB1 X, the step between a high end PC and the console is much smaller which makes development easier. And it is likely to be both visuals and gameplay that benefit from this. Robert: As with all new console generations (or generation updates) we will see better and better games come out from them as the OS and the devs improved over time. Robert: Both the native 4K and the smoother framerate is great for the game and the immersion we are trying to create.Īfter working with the Xbox One X, what do you feel will be the biggest benefit of having that additional power present? Will it bring just better looking games or perhaps more detailed worlds going forward? In your opinion what area of gameplay did Vermintide get the biggest boost from with this new hardware, general resolution or just a better looking world?

XB1 X’s tools is consistent with the rest of the Xbox family, thereby making the transition for the team seamless. Robert: The team is a pure joy to work with and they provided us with early XB1 X prototypes to develop on and make sure we were ready for the retail launch of the new console.
#WARHAMMER VERMINTIDE XBOX ONE METACRITIC UPDATE#
What was the process behind this update and was the new hardware difficult to work with? The powerful CPU in turn helps generate a higher and more stable framerate. Robert: The native 4K textures provide a much crisper look to the game, especially with the high definition shadows and improved aliasing. With Vermintide getting Xbox One X Enhanced, could you briefly go over what improvements the enhanced update brought to the game? We continued our exploration into multiplayer and melee action in both War of the Roses (Paradox) and War of the Vikings, which provided us with a lot of insights that we then utilized during the development of Vermintide. We also helped Capcom with the sequel to Bionic Commando Re:Armed (BCR 2). From there we went into puzzle games with Hamilton’s Great Adventure - a family friendly adventure that was our highest rated game on Metacritic prior to Vermintide’s release.

Our first stint in the online multiplayer world was Lead and Gold : Gangs of the Wild West (PC, PS3) a 3rd person wild west shooter and a true gem. Robert: Fatshark have during their 10 years as developers covered many genres. Warhammer: End Times - Vermintide Xbox One X & Games with Gold Interview Interview with Robert Bäckström, Producer at FatsharkĪ staple I do in all interviews in order to start things off is to ask that you elaborate a bit about your game that people might not know?
